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3dickulus

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Fragmentarium
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Artist // Hobbyist // Digital Art
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Super Llama: Llamas are awesome! (41)
My Bio
Hacking at computers since the "RS CoCo" came out.
I like my fractals to have an organic look and feel.
Lately I've been playing with nVidia CUDA and GLSL/CSL

These images were all done with Fragmentarium...
and a little bit of hacked GLSL shader code...
except the ones of my cat...
the Egyptian Calendar and...
the Clock Werks.

Recently hacked camera key-framing into Fragmentarium, it works well, nice and smooth, relatively easy to use (still in beta testing). I plan to implement spline paths for both camera and object and "easing in/out". This will eventually be applied to most common parameters.

update: Done and done!
Thank you all for the watches, favs, mentions and llamas? I am glad that my creations are enjoyed by others especially when there are soooo many really good artists here, I have always considered my works just a bit of fun and mucking about and not worthy of any real praise but "beauty is in the eye of the beholder" and art is completely subjective, I'll try not to disappoint ;)
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hmm... I hope that fellow deviants don't think I'm being a snob or haven't got time for them, I'm just not really big on the social media thing, I'm not on facebook and prefer to work in isolation, kind of cat like, just doing my thing. I find it frustrating when I have to create accounts and login every where I go on the net... some day it will be acceptable to have one uname and one account for the entire internet but as you all know, bots, bugs and cheeky script kiddies make having just one account/name/login actually a bit dangerous, too easy to get impersonated or locked out unless you can verify things via a secondary or tertiary online
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Fragmentarium

0 min read
It's one thing to see a fractal image and say "wow, that looks like a (choose any living thing)" but it's really something to see it come alive and fly/swim/squirm/walk past or to float around in an alternate realm.
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Profile Comments 14

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There is a question about FragM. Is it possible to implement in the program binding of keyframes to a specific time? Now it is difficult to combine animation by keyframes and modification of the parameters of the fractal formula by 'time' variable.
If you are using the latest version you can click the Right Mouse Button on the time slider and a very crude beta timeline editor will open, not finished but it's a start ;)
Currently the keyframe-presets represent the camera/target paths as splines in the fractal 3D space,
easing curves are used for all other variables (float uniforms) and
the "time" variable is accessible in the fragment code for use there.

There are an equal number of animation frames between each keyframe, so, to move the camera quickly set the keyframes (F8 key) far apart and to move slowly set them closer together as you are navigating through the fractal. To change one, select it in the "Presets" pull down menu and press the "F9" key, that will highlight (block mark) the keyframe text in the editor, then press "F8" and the selected keyframe preset will be replaced by the current camera/target position.

The easing curves (F7 key) will apply a transition over any number of frames to any currently selected  float 1-2-3 or 4 slider component, it will be active in the gui but you must save a preset to use it later. In the preferences dialog you can choose to save easing curve settings in "named" presets (not named keyframe) along with all of the other current uniforms or you can save them in a special preset name "Range-nnnn-nnnn" where nnnn are the start and finish frames, the nnnn part is not interpreted by FragM, they are more for a reminder to the human and could be any alphanumeric characters, the preset prefix name "Range-" is used to tell FragM to save only active easing curve information in this preset. There are some restrictions regarding overlap and using the same variable with a number of different easing curves and you do have to "apply" the "Range-" preset before the easing curves are active.

I hope this helps you understand what is already coded into the program, this is something that needs a lot of work and what is there is mostly proof of concept testing some ideas so it is entirely open for experimenting and could easily be tossed out in favor of something better.

Tutorial 30 at en.wikibooks.org/wiki/Fractals… explains the basics of creating a simple keyframe animation.
Thank you all so very much for the balloons, cake, presents, high 5s, smiles, favs and llamas. I can't wait to see what you might create with FragM v2.0, I hope to have OSX, Windows and Linux packages available soon... stay tuned ;)
Happy Birthday! Best wishes :cake: :party: :)
Happy Birthday, Dick, hope you have a great day! :)

Party birthday cake Gift for You 
ty in advance this year ;)