Added OpenEXR Tools menu, displays some help info on usage, user can set the folder to search under "Preferences" menu.
Added GLSL samplerCube variable widget see www.fractalforums.com/announce…
The nice thing about samplerCube is that it exploits hardware features and is faster than calculating a vector and fetching the value from an image buffer in GLSL code.
The source code is available here github.com/3Dickulus/FragM
This version does not come with OpenEXR sources, you have to install it yourself, but it will compile without OpenEXR
Currently only available as a source distribution but once any new bugs are worked out I may provide compiled executable packages for various OSs.
Hacking at computers since the "RS CoCo" came out.
I like my fractals to have an organic look and feel.
Lately I've been playing with nVidia CUDA and GLSL/CSL
These images were all done with Fragmentarium...
and a little bit of hacked GLSL shader code...
except the ones of my cat...
the Egyptian Calendar and...
the Clock Werks.
Recently hacked camera key-framing into Fragmentarium, it works well, nice and smooth, relatively easy to use (still in beta testing). I plan to implement spline paths for both camera and object and "easing in/out". This will eventually be applied to most common parameters.
update: Done and done!